using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using NUnit.Framework;

namespace GameClient.UnitTests
{
    [TestFixture()]
    public class TestDriven
    {
        [SetUp()]
        public void Init()
        {
            // some code here, that need to be run
            // at the start of every test case.

        }

        [TearDown()]
        public void Clean()
        {
            // code that will be called after each Test case

        }
        

        [Test]
        public void Test()
        {
            
        }
    }
}
